! ! ! Warning ! ! !

The game wasn't meant to be played in full screen, but this is the only way a project made in this version of godot can run. You have to manually rescale the window to the size of the background and then everything works just fine.


Lore

Great waves of unknown warriors have spread around the Continent, our allies have fallen and now we're on our own. After months of defending our Kingdom, Hammer Boi is The Last Apple Warrior, standing next to his fallen friends. Keeping the gate to our castle safe.

With his field tested armor and hammer barely in one piece he will face his last enemy.


AAAAAAAAAA FINISHED ON TIMEEEEEE

Super jank, not quite polished, sorta buggy, BUT FINISHEDDDDD

WAR, yeS WAR!

Comments

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Really neat idea and fun controls! Unfortunately, had some trouble figuring out where the borders and and began but I love what you've done so far. Keep it up! Really fun little idea.

Congratulations on finishing, I really like the animations, for me the background is squashed into the top left and I am playing on a grey background.

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thanks! and that's because the game wasnt meant to be played in full screen, but this is the only way a project made in this version of godot can run. you have to manually rescale the window to the size of the background and then everything works just fine

I see, I will try again.

I ran into my Godot build not running at all, something to do with Macs, Godot 4 and web builds, long story short, I ported my game to an earlier version of the engine.

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There is an option to turn on an "array buffer", in the itch's options for the game. that's what you gotta press for the later godot versions. unless it's something else specific to macs 

I will have to try it out with another project :) thanks mate!

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